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- Rpg maker vx ace sprite sheet software#
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In addition to the characters having a slight halo, my greatest concern so far is with the tilesets - particularly the autotiles, which sometimes have visible lines along the edges that break up the flow of a map (dunno if this is what you call "fringing"). I don't really like the MV graphics, and so I've been going through and resizing all of the VX Ace graphics, hoping I can ultimately use them to create a game that looks like VX Ace in the MV program (so I can take advantage of its features - particularly cross-platform support and the side-view battle system, although that introduces graphical problems of its own that I haven't confronted yet).
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I am eagerly anticipating whatever you come up with in terms of eliminating the grey shadows/halo/whatever other artifacts are created by the resizing process. I want to thank you, Ultima2876, for your advice on using waifu2x, and your efforts to improve the results. Then I'll tidy up the interface so you can upload a batch of files (probably with drag and drop) and leave it to go. I also want to add support for tilesets, which is an important addition. Halo removal isn't perfect yet, and also I want to add support for other sheet sizes (including native MV sheets, to give them the same look as resized VX sprites).
Rpg maker vx ace sprite sheet download#
It makes it a much easier process to just upload your character sheet and immediately download one that is sized for MV. This option is only available in the Colorizer version for XP. Note: Sprite Creator 3 VX does not have a colorizer option. If you're using the XP version of Sprite Creator 3 you should now use the Colorizer version. I'm still working on the halo removal, but it should be an improvement on standard Waifu scaling. SprCre3 XP v20131207.1351 is no longer supported. It should give you a waifu-style resize but without the 'bleeding over' issues, and hopefully with slightly better results on the 'halo'. Bonus: Zombie animated battler sprite sheet, Script for RPGMaker VX Ace and over 60 bonus animated battler sprite sheets and 6 music tracks in OGG format from Elija Mills System Requirements. I'll be working on it as and when I find time. Buy RPG Maker VX Ace - High Fantasy Main Party Pack II. This is very much work-in-progress, so please let me know about any and all issues. It takes a few seconds, so be patient! (Also it only supports 384x256 sheets for now, the style that I've posted above in the thread).
Rpg maker vx ace sprite sheet free#
feel free to ask But before asking, please look at the above notes for future updates and to not ask a question that has been answered by me. We truly hope that you enjoy these resources and they help you tell the story that you want to tell.So you can upload a VX/VX Ace character image and it'll do some magic. If you do make spritesheets, please put them in the RPG Maker VX Ace format to save all of us time See the sheet for Ninten as a reference If there are problems, bugs, etc.
Rpg maker vx ace sprite sheet software#
Bonus Script included for RPGMaker VX Ace!Īll resources have been formatted for quick and easy use in RPG Maker VX and RPG Maker VX Ace, though will work with other RPG Maker products and game-making software as well, though may require some format editing depending.41 Tile Sheets, including 13 Auto-Tile sheets!.3 brand-new graphical overlays for Torch Light, Lamp Light, and No Light for dungeons.146 Front-View Battlers and 145 Side-View Battlers (that is about 50% more than the first Bundle!).Nearly 600(!!!) character sprite sheets (most characters have a primary 4-direction sprite sheet, an additional sprite sheet for 8-directions, and a pose sprite sheet primarily for down poses).60 Battle Backgrounds and Parallax Images.This bundle contains everything you see in the screenshots and A LOT MORE! This bundle has a HUGE amount of graphical resources aimed at doing just that. We are once again very proud to present the followup to the highly-successful High Fantasy Resource Bundle: The High Fantasy Resource Bundle II! We have learned a lot from the first Bundle, and have developed new techniques to create even higher-quality sprites and resources for your Fantasy RPG needs!Īs always, our primary goal is to help you tell the story you want to tell.